Showing posts with label Editing. Show all posts
Showing posts with label Editing. Show all posts

Sunday, 6 April 2014

Personal Projects

Along with the numerous compulsory projects we've been given over the past few months, I've been working on some more personal things in my free time too :)

Since new year, I've been trying to get into the habit of doing 30 minutes of creating a day, this could be working in Maya on an animation, drawing something, writing something, it can be for university or just something I want to work on and so far, I've kept to it. For the most part, University work takes up this time and usually much more than 30 minutes a day, but when I've found I've not had any work to do for university, I've worked on my own projects or projects for other people, which I guess I'll show and talk a little about below :)

One of the first things I worked on, in January was a walk cycle of the Bull Creature Rig, I worked on this for around 5 days, 30 minutes a day. I really enjoy working with quadrupeds and it was a nice, simple rig to work with :) The walk cycle is below. It's still pretty rough and could do with working on a little more, but I'm quite pleased with it.



As many of you know, I participate quite regularly in the Guild Wars 2 community, it's one of my favourite games, so I often find myself doodling fanart of some of my favourite characters in it. Below are a few digital paintings I've done recently......only now realizing that every non-university digital painting I've done in 2014 (that I'm able to show) has been Guild Wars 2 related and that does make me come of as either a fangirl or a little obsessed...but oh well :P Here they are

The above was drawn for a friend of mine, who sent me some materials in-game to help with a weapon I'm working on crafting, I drew this to thank him :D
 


Just a quick doodle of my character Gwylen, I'd gotten a letter from an NPC talking about how they'd named some of their children after me, in my honor (after I'd helped these NPC's out with some stuff) and thought it'd be fun to draw some of these babies with the GW2 name tags showing my characters name, above their heads.

 

The two paintings above are of Marjory and Kasmeer a couple in the Guild Wars 2 living story, who I'm quite fond of :) I plan to post a little about the Guild Wars 2 living story on my personal blog at some point, as I have a LOT to say about it. I do plan on starting up personal blogging soon, as I have a lot to talk about, I've recently completed several games, including Depression Quest, To the Moon and a few others, so I'd really like to discuss more about them on here :) Of course, this blog goes towards my grades at the end of the year, so blogging for coursework is going to be my main priority here and I've been very busy lately, so have been putting starting it off, more than I probably should be. Bare with me, I will sort out the website and blog soon though, I promise! (I only have 7 weeks left of uni right now anyway, so in the worst case scenario, it's going to be no longer than 8 weeks ^^)

When I get around to it, my plan for my website is to have (Main/Blog/About Me/Resume/Contact me/ for the main page and then for the blog to be split into two, tags wise (Game Development/Course Blog/Personal Blog) and all feed into one place, similarly to how it is now, with my blogspot account, but I'm hoping to phase out usage of that, when I can figure out how to get it displaying more clearly on my website (with tags and things till in tact) as I've noticed many embeds from my main blog didn't make it in the transfer, so I'm going to have to go back and fix all those, before I really get rid of the blogspot one.

Probably not helping me on the "looking like a GW2 fangirl" front, I've also done a lot of edits recently, using footage from the Guild Wars 2 living story. Editing is something I really enjoy a lot, so I've taken to picking a random "Creative commons licenced" song off the Newgrounds audio portal, that I like and then spending the night editing it to Guild Wars 2 footage and sometimes audio, when I'm finding it hard to sleep. There's something quite therapeutic about timing footage to beats :3

Below are all of my recent edits.

 









 Along with these random edits and things, I've been working on a couple of undisclosed projects that, unfortunately, I can't talk too much about.
One of them is a card-game project for the company When Worlds Collide the company responsible for the RPG system with the same name :) 

There's 5 of us working on the project right now, as artists for their upcoming card game, set to be released on Kickstarter sometime soon, I've been working both as an editor for promotional material and as a digital painter for some of the card art. We're very close to having completed all of the work we were commissioned for soon, so it won't be too long before the game is released and I can show some of the art created for it.

One other project I was working on was Project TDHAS, a project I've been a part of for a while now (I think I've talked a little about this before). It was originally a game made by Tristan for a university assignment, that he chose to continue working on. It's made in Unity 3D and went from originally being a top down game, to being a 3rd person game. I was on the team as an art director, producing seamless textures, UI graphics and backdrops for the game and was going to go on to work on animations, once the project got further in. Tristan was the main designer, modelling and coding it and there was also a composer on our team.

 Both Tristan and I are juggling a lot of work right now (and he's started on a new project and the assignment has been handed in) so I'm not sure what the fate of this project will be, but it was fun experience working for him on it.

I'd never done any kind of texture work before, so it was a new experience for me. The game works on PC and is able to connect to an android system, for puzzles such as lock picking or safe breaking. Here's Tristan's blog post on integrating those, showing the android lock picking game and one of the environments (albeit not very textured) areas in the game.

Finally, I'll talk about this more soon, but in my free time I've been working on a personal project of mine called Taking Wing. It was an idea I jotted down whilst at Bradford games festival, being inspired by the talk Jaromir Plachy gave on his inspirations behind Botanicula. Falmouth University is starting a games development degree next year (one I wish I wasn't too late to be a part of) and as a result, 3rd year animation students can now submit games as well as films, for final year. We'll be pitching these ideas soon and I'm hoping Taking Wing gets greenlit, so I can put it towards my degree in 3rd year and collaborate with other students on the campus, such as composers.

I'm currently working to build the game in Stencyl, although this is subject to change, depending on whether I find the program too limiting or not (I only have experience in  RPGmaker XP and Game Maker but chose Stencyl because it seems to be more versatile from an animation perspective, something I'd need if I was to submit it as my final animation project)

Here's a screenshot of the production bible I'm working on and a concept for the first level and the current title screen (working, but subject to change...the writing is animated with a flicker)




Fingers crossed pitching it goes well, I guess! :)
 I'll talk more about games and other projects soon (particularly past games projects, as I'm about 98% sure game development and 3D character animation are the areas I'm most passionate about and would most like to go in, now)

But for now, Char out! 

Friday, 18 October 2013

Back to work :3

So, I've been back at University for a few weeks now
Apologies for the lack of updates since coming back, there's been a lot going on lately, but hopefully I'll be back to blogging regularly now :3

I guess I'll begin by talking about the holidays as I kept myself quite busy during that.

I spent some time practicing 3D techniques, as mentioned in my previous blog post, but unfortunately didn't get quite as far with that as I wanted to. I didn't really feel very accomplished whilst at home in the holidays and without any feedback (I couldn't upload things, so couldn't ask for advice from friends or from lecturers) so it mostly consisted of me playing around with the software for a few hours a day, learning different rigs, but not really having amazing work to show for it.
I do feel it helped a lot, but I went in wanting to improve my showreel tons and I don't feel like that has happened (I only ended up being truly happy with a couple of things I animated)

I finished about half of the things on my list and then chose to do something I felt was more productive from a CV perspective and enrolled on a EU recognized adult learning course named ECDL, which I completed in a couple of months and received a qualification for :D So not a completely wasted summer, luckily ^_^

Here's one of the animation tests I did during the summer, that I was most happy with
I spent quite a lot of time focusing on the characters facial expression and subtle eye movements and I think it's probably the best animation I've done in CG to date, so I'll definitely be including it in my next show reel once it's all fleshed out :3

Other than that, my holiday consisted of doing art commissions (my style has changed a lot o-o) Editing game footage to music, to work on timing and spending time with my family/relaxing :)

Here's a few other things I worked on during the holidays

Art -













The above work is mostly commissioned pieces I worked on during the summer, along with a comic I made. My 6 year old bamboo tablet ended up on it's last legs, so I decided to buy the Cintiq 13HD I'd been saving up for last holiday (but didn't save up enough to get, before I came to uni) and bought it just before term started :3

It's an amazing little thing and I think it's making me pay a lot more attention to little details in my work as well as work faster and more efficiently, which can only be a good thing :D All I can say, is 3 months packing biscuits 9 hours a day, last holiday was totally worth it, even if it was hell at the time ;u; Hopefully it'll last me as long, if not much longer than my Bamboo did c: Little thing is still fighting onwards, even with the odd connection issue from time to time :'3

The three orange Charr drawings are post new tablet and as you can see, my work has become much more loose since getting it :3 


Editing -

I really wanted to practice my editing more, I find it really relaxing to just sit down and edit footage to music, so I edited a couple of GW2 video's, most that I recorded myself and one that I used the watercolour style cutscenes of Guild Wars 2 for. The cutscenes in this game are beautifully done and so was the ending theme of Guild Wars 2 'Fear not this night'. So I chose to combine the two, editing a lot of the cutscenes to the music, which I found lots of fun :3

Below are a few of these videos







I have a couple of animatics to post up and a few life drawings, so you'll be seeing more from me soon c: but for now, that's all from me :D

Until next time ~ 

Monday, 4 February 2013

Moar updatessss

Heyo again :3 I am back with more ramblings and work related things :3

First off, we had a flash tutorial at the beginning of last week where we learned the basics of 'symbols' and cutout animation. We were asked to do a lipsynch, during this lesson, using only symbols in it.

Below is both my first, 'symbol practice' video and my lipsynch. (With an axolotl in a tophat o-o)





I actually really enjoyed the lipsynch, the above video is both a 'camera test' and a lipsynch as I moved it around a little to simulate camera movements.

In other news, our last hand-in, the cinematography unit was on Thursday and after much hassle with the studio machines, we finally got it rendered and handed in :3
Below is the evaluation from the 5 of us, we were asked to say a little about our work to put at the end of the project.




and finally, my last real update to post is a bit of personal editing work I've done. On my hard drive, I have about 8 or so, different home videos which I don't really do anything with, then occasionally I'll find a song or something and edit them to music, but I've not done this in ages and previously was only using Windows Movie Maker, which is somewhat limited.

I was having kind of a, nostalgic "I miss people crom home" moment xD Which is stupid 'cause I live like 40 miles away from my old house, an hour train journey...but regardless, this weird mood got me productive, so not complaining. Below is about 12 years of old and more recent home video footage and photo's that I edited to 'Of Monsters and Men's song 'King and Lionheart' in Sony Vegas. I'm actually quite pleased with the outcome and how cheery it is :3



but yush, this is all from me o-o You'll probably get a post soonish, seeing as my MAP deadline is midnight tonight, so I'll be animating 7 seconds in flash for that :3 I have a few little side projects going on whilst we don't have deadlines :D

So until next time :3

Sunday, 13 January 2013

Cinematography

We've had ongoing cinematography lectures for a little while, teaching us different camera techniques and for part of this project, we had to go out and film a variety of different shots to show what we had learned. At some point this will be going towards the goal of actually making a short film, as far as I know.

My group consisted of myself and 4 others and we just filmed random shots that could be used in a mockumentary type thing, making sure we used a variety, to show off what we had learned.

I was given the task of editing this footage together but wasn't so sure what the others wanted.....so this kind of happened....


so I had to re-do it xD but yeah, here's the serious version....I did have fun with the other one though xDD They both turned out pretty cheesy, being fair

:

 Infact, it seems most things I edit come out at least a little bit cheesy, here's an extract of my first take (it's been changed since, so it's fine now) of my Animatic..



Yup...all of the cheesy, over dramatic music....I should probably take this more seriously considering the time I have left to get all of this done, but I'm pretty certain I'm on track now, or at least I hope I am.

But yes, don't give me footage to edit without telling me exactly how.....bad things happen apparently xD I enjoyed it at least :3
I'll be seeing you soon, in another blog post, I have so much to put up, so yush, until next time ~